Difference between revisions of "Players"

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In Ad Manager, users can identify their digital inventory.  This inventory is located under a [[Site]] as "Players".  Each Player in Ad Manager links to a Player/Output combination in [[http://www.scala.com Scala]] Content Manager.
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In Ad Manager Digital (1), users can identify their digital inventory.  This inventory is located under a [[Site]] as "Players".  Each Player in Ad Manager links to a Player/Output combination in [[http://www.scala.com Scala]] Content Manager.
  
 
== Attachments ==
 
== Attachments ==
The Attachments Page is where documents can be stored for the Face. You can create a document library showing different files or documents, of any file type (TXT, DOC, XLS, PDF), with each Face. TAB audits and Inactivity work orders are a couple of examples of what can be saved here.
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For more information on the Attachments page, [[Attachments page|click here]]
 
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Need image
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The functions available through the buttons immediately above the Attachments pane are:
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[[File:New_add_button.JPG]]- Add a new item for this Player. A window will appear where you can select the desired file.
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[[File:New_delete_button.JPG]]- Delete an item for this Player. Highlight the item, and click the Delete button.
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[[File:New_properties_button.JPG]]- Open the document or File item. Highlight the item and click the properties button.
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[[File:New_save_button.JPG]]- Save the item to you computer or network drives. Highlight the item, and click on the Save As button.
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For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
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== Categories ==
 
== Categories ==
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Items in the Conditions box on the left side of the screen are considered to be positive attributes for this Player. Items in the Restrictions box on the right side of the screen are considered to be negative attributes.
 
Items in the Conditions box on the left side of the screen are considered to be positive attributes for this Player. Items in the Restrictions box on the right side of the screen are considered to be negative attributes.
  
Need image
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[[File:New_Player_Categories.JPG]]
  
 
The functions available through the buttons immediately above the Categories pane are:
 
The functions available through the buttons immediately above the Categories pane are:
  
[[File:New_add_button.JPG]]- Add a new Condition or Restriction to the Player. If you are adding a new condition (positive attribute), select the [[File:New_add_button.JPG]] above the left box. If you are adding a restriction (negative attribute), select the [[File:New_add_button.JPG]] above the right box.
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[[File:New_add_button.JPG]]- Add a new Condition or Restriction to the Player. To add a new condition (positive attribute), select the [[File:New_add_button.JPG]] above the left box. To add a restriction (negative attribute), select the [[File:New_add_button.JPG]] above the right box.
  
[[File:New_delete_button.JPG]]- Delete the highlighted Condition or Restriction from the Player. If you are removing a condition (positive attribute), select the [[File:New_delete_button.JPG]] above the left box. If you are removing a restriction (negative attribute), select the [[File:New_delete_button.JPG]] above the right box.
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[[File:New_delete_button.JPG]]- Delete the selected Condition or Restriction from the Player. To remove a condition (positive attribute), select the [[File:New_delete_button.JPG]] above the left box. To remove a restriction (negative attribute), select the [[File:New_delete_button.JPG]] above the right box.
  
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
  
If the word "Yes" appears in either Inherited column, this indicates that the condition or restriction has been set at the Site level, and it applies to all Players at the Site. You cannot add or Delete Site Conditions or Restrictions from the Player.
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If the word "Yes" appears in either Inherited column, this indicates that the condition or restriction has been set at the Site level, and it applies to all Players at the Site. Site Conditions or Restrictions cannot be deleted from the Player.  It must be done at the Site Categories page.
  
 
== Classification ==
 
== Classification ==
The Classification Page provides you with the ability of assigning specific characteristics to a PLayer. These Face classifications can be used when scheduling Players to Contracts by specifying the target classification.
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The Classification Page is used to assign specific characteristics to a Player. These Player classifications can be used when scheduling Players to Subcontracts (Digital) by specifying the target classification.
  
Need image
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[[File:New_Player_Classification.JPG]]
  
 
The functions available through the buttons immediately above the Classification pane are:
 
The functions available through the buttons immediately above the Classification pane are:
  
[[File:New_properties_button.JPG]]- The properties button allows you to select a classification value for the classification item currently highlighted.
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[[File:New_properties_button.JPG]]- The properties button is used to select a classification value for the classification item currently selected.
  
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
  
The pane in the bottom portion of the screen shows each of the classification categories that you have set up (for information on adding Classification Categories, see [[Custom classifications|Custom Classifications]]).
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The pane in the bottom portion of the screen shows each of the classification categories that have been set up (for information on adding Classification Categories, see [[Custom classifications|Custom Classifications]]).
  
To enter a value, double click on the classification you wish to specify a value for, and select it from the list. If the value you wish to select is not on the list, you must add it from the Classifications Table (for information on adding Classification Values, see [[Custom classifications|Custom Classifications]]).
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To enter a value, double click on the classification, and select the value from the list. If the value is not on the list, it must be added from the Classifications Table (for information on adding Classification Values, see [[Custom classifications|Custom Classifications]]).
  
 
==Day Parts==
 
==Day Parts==
The Day Parts page provides a listing of all day parts that have been created when defining the slot structureYou cannot add, edit or remove Day Parts from this screen.  If you wish to change Day Parts, this must be done by creating a new slot structure and applying it to the Player.
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The Day Parts page provides a listing of all Day Parts that have been created when defining the [[Slot Structure]]Day Parts cannot be added, nor should they be eddited or removed from this screen.  To change Day Parts, it must be done by creating a new [[Slot Structure]] and applying it to the Player.
  
Need image
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[[File:New_Player_Day_Parts.JPG]]
  
The Day Parts screen shows the details of all Day Parts that have been assigned to a Player. It will show when they were active, the Frame they are scheduled for, the Name of the Day Part, the maximum loop length for this day part, the duration that this day part covers over the course of the day, and the frequency of plays that can be expected for a campaign scheduled to this Day Part.
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The Day Parts screen shows the details of all Day Parts that have been assigned to a Player. It will show when they were active, the Frame they are scheduled for, the Name of the Day Part, the maximum loop length for this Day Part, the duration that this Day Part covers over the course of the day, and the frequency of plays that can be expected for a campaign scheduled to this Day Part.
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The functions available through the buttons immediately above the Day Parts pane are:
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[[File:New_properties_button.JPG]  To view more details about the Day Part, select it in the list and click the Properties button, or double click it in the list.
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The Filter check box is used to filter the listing of Day Parts to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Day Parts with particular active from/active to dates, associated with a particular Frame, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
  
 
==Details==
 
==Details==
 
The Details page shows the basic information about the Player.
 
The Details page shows the basic information about the Player.
  
Need image
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[[File:New_Player_Details.JPG]]
  
  
 
For information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
 
For information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
  
Fill in the appropriate information for each field. Select the appropriate item from any of the drop down lists (in the [[File:New_dropdown_button.JPG]] boxes) or type in the information if it is not present.
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Fill in the appropriate information for each field. Select the appropriate item from any of the drop down lists (in the [[File:New_dropdown_button.JPG]] boxes) or enter the information if it is not present.
 
   
 
   
 
=== Fields ===
 
=== Fields ===
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Output:  This is the output number of the Player as it appears in Scala Content Manager.  This name must match in order for data to be transferred between the two systems.
 
Output:  This is the output number of the Player as it appears in Scala Content Manager.  This name must match in order for data to be transferred between the two systems.
  
Description:  This is where you can enter the name of the player as you may wish to refer to it.
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Description:  This is where a desired descriptive name of the player by which it can be referred is entered.  This can be the same or different from the Name field.
  
Area: This is where you specify the predetermined geographic area where this Face is located.
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Area: This is where users specify the predetermined geographic area where this Player is located.  Selecting an Area from the list associates the Player with a Market.
  
 
Screens:  This is the number of screens that are controlled by the Player/Output.
 
Screens:  This is the number of screens that are controlled by the Player/Output.
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==Exceptions==
 
==Exceptions==
  
This page shows any issues that may have occurred at the Player.  This list can be manually populated so you can have a history of any issues.
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This page shows any issues that may have occurred at the Player.  This list can be manually populated in order to provide a history of any issues.  As well, a list of Player Exceptions can be displayed on a Digital Proof of Play report.
  
Need image
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[[File:New_Player_Exceptions.JPG]]
  
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The functions available through the buttons immediately above the Player Exception pane are:
  
[[File:New_add_button.JPG]]- Add a new exception for this Player. A window will appear where you can enter the information about the issue that occurred.
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[[File:New_add_button.JPG]]- Add a new exception for this Player. Click the New button and choose either "New" to create a new Exception or "Select" to pick from an existing list of Player Exceptions. When "New" is chosen, a window will appear to enter the information about the issue that occurred.  
  
[[File:New_delete_button.JPG]]- Delete an exception for this Player. Highlight the item, and click the Delete button.
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[[File:New_Player_Exceptions_New.JPG]]
  
[[File:New_properties_button.JPG]]- Open the document or File item. Highlight the item and click the properties button.
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=== Fields ===
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Description:  Enter a description to identfy the Exception
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From:  Enter the date and time that the Exception started
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To:  Enter the date and time that the Exception ended
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Reported on:  Enter the date the Exception was reported.  By:  Enter the identity of the person who reported the Exception
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Details: This is a free form area where additional information may be entered concering the Exeption.
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When "Select" is chosen, a Filter window will appear to enter criteria to find the existing one.
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[[File:New_Player_Exceptions_Select.JPG]]
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[[File:New_delete_button.JPG]]- Delete an exception for this Player. Select the item, and click the Delete button.
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[[File:New_properties_button.JPG]]- Open the document or File item. Select the item and click the properties button.
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The Filter check box is used to filter the listing of Player Exceptions to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Player Exceptions with particular start dates, end dates, descriptions, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
  
 
== Inactivity ==
 
== Inactivity ==
The Inactivity Page maintains a history of all dates that a Site or Face has been/will be inactive.
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The Inactivity Page maintains a history of all dates that a Site or Player has been/will be inactive.
  
Need image
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[[File:New_Player_Inactivity.JPG]]
  
 
The functions available through the buttons immediately above the Inactivity pane are:
 
The functions available through the buttons immediately above the Inactivity pane are:
  
[[File:New_add_button.JPG]]- To add an inactivity, click the New button. When selected, a screen will appear asking for the reason for the inactivity, the date range the PLayer will be inactive, and any other notes you wish to maintain about this inactive time frame.
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[[File:New_add_button.JPG]]- To add an inactivity, click the New button. When selected, a screen will appear to enter the reason for the inactivity, the date range the Player will be inactive, and any other notes that need to be maintained about this inactive time frame.
  
[[File:New_delete_button.JPG]]- To delete an inactivity period from the list, highlight it and click on the Delete button. You cannot delete a Site Inactivity from the Player.
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[[File:New_delete_button.JPG]]- To delete an inactivity period from the list, select it and click on the Delete button. A Site Inactivity cannot be deleted from the Player.  It must be done at the Site Inactivity page.
  
[[File:New_properties_button.JPG]]- To modify an inactivity period, highlight it and click the Properties button. Make the appropriate changes to the dates or notes, and click the Save ([[File:New_save_button.JPG]]) button.
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[[File:New_properties_button.JPG]]- To modify an inactivity period, select it and click the Properties button. Make the appropriate changes to the dates or notes, and click the Save ([[File:New_save_button.JPG]]) button.
  
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
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Inactivity items with a "Yes" in the Site column indicate they are Site inactivities and affect all Players at the Site.
 
Inactivity items with a "Yes" in the Site column indicate they are Site inactivities and affect all Players at the Site.
  
The Filter check box allows you to filter the listing of Inactivity periods to show only those that meet a certain criteria. When selected, a filter screen will appear, allowing you to choose to see inactivity periods with particular start dates, end dates, durations, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
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The Filter check box is used to filter the listing of Inactivity periods to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Inactivity periods with particular start dates, end dates, durations, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
  
 
==Indoor Maps==
 
==Indoor Maps==
The Indoor Maps page allows you to specify the location of the Player on maps used to display the location of indoor or place based media.  You cannot import a new map from the Indoor Map page, only select an existing map to position the Player onIf you wish to import a new map, this must be done from the [[Places]] database.
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The Indoor Maps page is used to specify the location of the Player on maps that are used to display the location of indoor or place based media.  A new map cannot be imported from the Indoor Map page; users can only select an existing map on which to position the Player.  To import a new map, it must be done from the [[Indoor Maps]] database.
  
Need image
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[[File:New_Player_Indoor_Maps.JPG]]
  
[[File:New_add_button.JPG]]- To add an Indoor Map, click the New button. When selected, a screen will appear asking for the Place to load the map from.  Select your filter criteria, click OK, select the map you have loaded and click OK again.
 
  
Need image
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The functions available through the buttons immediately above the Indoor Map pane are:
  
When you have the map of the Place displayed, you can identify the position of the Player by clicking on the Set Coordinates icon (Need image). You can move the cursor to the desired location on the map and clickThe player location will be marked with a "[" icon.  This icon can be rotated counterclockwise by entering the amount you wish to rotate it in the Angle (Degrees) box.  Once you have positioned your Player, click the Save and Close icon.
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[[File:New_add_button.JPG]]- To add an Indoor Map, click the New button. When selected, a screen will appear asking for the Place from which to load the map.  Enter the filter criteria, click OK, select the map to be loaded and click OK again.
  
[[File:New_delete_button.JPG]]- To delete an Indoor Map from the list, highlight it and click on the Delete button.
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[[File:New_Player_Indoor_Maps_Details.JPG]]
  
[[File:New_properties_button.JPG]]- To modify an Indoor Map, highlight it and click the Properties button. Make the appropriate changes and click the Save ([[File:New_save_button.JPG]]) button.
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When the map of the Place is displayed, in order to identify the position of the Player, click the Set Coordinates button([[File:New_set_coordinates_button.JPG]]).  Move the cursor to the desired location on the map and click.  The player location will be marked with a "[" icon.  To rotate the icon counterclockwise enter the desired amount to rotate it in the Angle (Degrees) box.  Once the Player is positioned and a Name has been entered, click the Save and Close button.
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To identify this map as the Default one, click the Tools menu and select "Make Default".
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[[File:New_delete_button.JPG]]- To delete an Indoor Map from the list, select it and click on the Delete button.
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[[File:New_properties_button.JPG]]- To modify an Indoor Map, select it and click the Properties button. Make the appropriate changes and click the Save ([[File:New_save_button.JPG]]) button.
  
 
== Line of Sight ==
 
== Line of Sight ==
Ad Manager allows users to establish line of sight relationships between PLayers. Any scheduling done to any Players that have a line of sight relationship will automatically be checked to ensure there are no advertiser or category conflicts.
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Ad Manager allows users to establish line of sight relationships between Players. When the scheduling of Reservations is done to Players that have a line of sight relationship Ad Manager will automatically check those Players to ensure there are no Advertiser or Category conflicts.
  
Need image
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[[File:New_Player_Line_of_Sight.JPG]]
  
 
The functions available through the buttons immediately above the Line Of Sight pane are:
 
The functions available through the buttons immediately above the Line Of Sight pane are:
  
[[File:New_add_button.JPG]]- If you wish to add a new line of sight relationship between the current Player and another, click the New button. Ad Manager will prompt you for the Player details, or you can click the More button to filter for the desired Player. Ad Manager automatically enters the inverse relationship between the two Players.
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[[File:New_add_button.JPG]]- To add a new line of sight relationship between the current Player and another, click the New button. Enter search criteria to filter for the other Player(s) and click <OK>. Select the Player(s) from the list and click <OK>. Ad Manager automatically enters the inverse relationship between the two Players.
  
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[[File:New_delete_button.JPG]]- To delete a line of sight relationship, select the Player(s) in the pane and click the Delete button. Ad Manager automatically deletes the inverse relationship between the two Players.
  
[[File:New_delete_button.JPG]]- If you wish to delete a line of sight relationship, highlight the affected Player in the pane and click the Delete button. Ad Manager automatically deletes the inverse relationship between the two Players.
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[[File:New_properties_button.JPG]]- To view information related to the Player that is in line of sight, select it and click the Properties button.  
 
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[[File:New_properties_button.JPG]]- If you wish to view information related to the Player that is in line of sight, highlight it and click the Properties button. Ad Manager will display the information for this Player.
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For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Face|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Face Tools Menu|click here]].
  
The Filter check box allows you to filter the listing of Players to show only those that meet a certain criteria. When selected, a filter screen will appear, allowing you to choose to see Players related to a particular market, area, facing a particular way, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
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The Filter check box allows you to filter the listing of Players in line of sight to show only those that meet a certain criteria. When selected, a filter screen will appear, in which to enter criteria to choose to see Players related to a particular market, area, facing a particular way, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
  
 
== Map ==
 
== Map ==
The Player Map Page provides you with the ability to view the Player on a map and to edit the latitude and longitude information for the Player (this allows you to position a Player on a Site in a different position than the other Players associated with it) directly on the map.
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The Player Map Page allows the Player to be viewed on a map and to edit the latitude and longitude information for the Player (this allows users to position a Player on a Site in a different position than the other Players associated with it) directly on the map.
  
Need image
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[[File:New_Player_Map.JPG]]
  
Tool buttons specific to the PLayer Map Page:
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Tool buttons specific to the Player Map Page:
  
[[File:New_zoom_in.JPG]]- By placing the Zoom In tool over the map, you can click to see the map zoomed in twice as close as before, centered where you clicked. If you hold your left mouse button down and drag the mouse, you will see a box being drawn on the map. When you release the left mouse button, Ad Manager will zoom into the specified area.
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[[File:New_zoom_in.JPG]]- Click the Zoom In button, then click on the map to see the map zoomed in twice as close as before, centered where the map was clicked. By holding the left mouse button down and dragging the mouse, a box is drawn on the map. Release the left mouse button and Ad Manager will zoom into the specified area.
  
[[File:New_zoom_out_button.JPG]]- By placing the Zoom Out tool over the map, you can click to see the map zoomed out twice as much as before, centered where you clicked. If you hold your left mouse button down and drag the mouse, you will see a box being drawn on the map. When you release the left mouse button, Ad Manager will shrink the map to the size specified by the box.
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[[File:New_zoom_out_button.JPG]]- Click the Zoom Out button, then click on the map to see the map zoomed out twice as much as before, centered where the map was clicked. By holding the left mouse button down and dragging the mouse, a box is drawn on the map. Release the left mouse button and Ad Manager will shrink the map to the size specified by the box.
  
[[File:New_pan_button.JPG]]- The Pan tool allows you to move the map to see different areas not visible on the screen. To use the Pan tool, put your mouse over the map, hold down the left mouse button and drag the mouse. The map will move with the Pan tool; when you release the mouse button, Ad Manager will draw the new area of the map.
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[[File:New_pan_button.JPG]]- The Pan button is used to move the map to see different areas not visible on the screen. Click the Pan button, put your mouse over the map, hold down the left mouse button and drag the mouse. The map will move with the Pan tool; release the mouse button and Ad Manager will draw the new area of the map.
  
[[File:New_label_map_button.JPG]]- The Label Map Feature allows you to click on an item on the map, and have Ad Manager automatically label it for you.
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[[File:New_label_map_button.JPG]]- The Label Map Feature button is used to click on an item on the map, and have Ad Manager automatically label it.  Click the Label Map Feature button, then click on the map where the label is required and the label will appear.  Note:  Prior to using this button, it is suggested that users ensure that the labelling features of the Map Layers have been set up under Tools>Options>Map Layers in Ad Manager's main Explorer Window.  Note:  Labels cannot be moved once they are added to the map.  To remove the labels, click the Tools Menu and select "Clear Labels".  Ad Manager will remove all labels that do not have the "Auto-Label" check box active on the map layer.  
  
[[File:New_set_lat_long_button.JPG]]- The Set the Latitude/Longitude of the Player tool allows you to geocode your Site quickly, easily and accurately. Using the other tools, find the correct location of this Plauer on your map, select this tool and click on the appropriate spot. Ad Manager will automatically update the latitude and longitude of this Player, and place a symbol there, indicating this is where the Player is.
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[[File:New_set_lat_long_button.JPG]]- The Set the Latitude/Longitude of the Player buttonl is used to "geocode" your Player quickly, easily and accurately. Using the other tools, find the correct location of this Player on the map, select this button and click on the appropriate spot on the map. Ad Manager will automatically update the latitude and longitude of this Player, and place a symbol there, indicating this is where the Player is located.
  
[[File:New_centre_button.JPG]]- The Center the Map on this Site tool allows you to reposition the map with this Player centered.
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[[File:New_centre_button.JPG]]- The Center the Map on this Player is used to reposition the map with this Player centered.
  
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Site|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Site Tools Menu|click here]].
 
For additional information on the buttons that appear at the top of the window, [[Buttons#Site|click here]]. For information on the menu items that appear under the Tools menu, [[FAQ and General Info#Site Tools Menu|click here]].
 
 
  
 
=== Fields ===
 
=== Fields ===
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Zoom Distance - The zoom distance is the distance (in miles) across the width of the map.
 
Zoom Distance - The zoom distance is the distance (in miles) across the width of the map.
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== Notes ==
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For more information on the Notes page, [[Notes page|click here]].
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== Player Slots ==
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The Player Slots page provides a listing of all saleable advertising opportunities that have been created when defining the [[Slot Structure]].  Player Slots are single Day Parts, Day Parts that have been combined so they can be sold as a unit, or they can be Triggers. A Player Slot is what is sold, and what is ultimately scheduled on a Subcontract (Digital).  Player Slots cannot be added, edited or removed  from this screen.  If you wish to change Player Slots, this must be done by creating a new Slot Structure and applying it to the Player.
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[[File:New_Player_Player_Slots.JPG]]
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The Player Slots screen shows the details of all Player Slots that have been assigned to a Player. It will show when they were active, the Frame they are scheduled for, the Name of the Player Slot, the maximum loop length for this Player Slot, the duration that this Player Slot covers over the course of the day, and the frequency of plays that can be expected for a campaign scheduled to this Player Slot.
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The functions available through the buttons immediately above the Player Slots pane are:
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[[File:New_properties_button.JPG]] - To view more details related to a particular Player Slot, select it in the list and click the Properties button; or double click the Player Slot in the list.
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The Filter check box is used to filter the listing of Player Slots to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Player Slots with particular active from/active to dates, associated with a particular Frame,  available, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
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== Playlists ==
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The Playlists page displays a listing of all Playlists that are to be send to Scala Content Manager.  Each Playlist contains all Reservations that will play as part of a loop for the date range specified. Every time a new Reservation  is scheduled to a Player, Ad Manager modifies all affected Playlists automatically.
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[[File:New_Player_Playlists.JPG]]
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The listing of Playlists shows information about when a Playlist will start playing, when it will stop playing and the Frame and Day Part affected.  The list will also display the number of items that are scheduled to play in the loop, as well as the amount of time the loop will take to play once.  Playlists cannot be added or deleted from here.
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The functions available through the buttons immediately above the Playlists pane are:
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[[File:New_properties_button.JPG]] - To view more details related to a particular Playlist, select it in the list and click the Properties button; or double click the Playlist in the list.
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[[File:New_Player_Playlists_Details.JPG]]
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The Playlist screen is used to view the Reservations that are to play for the selected time frame, as well as to determine the order of play.
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=== Fields ===
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Loop Structure:  The user can assign a Loop Structure to a Playlist.  Doing so will have the Reservations play in a specific order, based on the Loop Segment assigned to each item on a Subcontract (Digital).  To apply a loop structure, select it from the list of Loop Structures, go to the Tools menu and click "Apply Loop Structure".
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Auto-shuffle:  This feature is used to randomize the Playlist each time through the loop.
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Sequence approved:  This is used to mark that the Playlist has been reviewed and put into the desired order.  If a new item is scheduled to the Playlist, the Sequence approved is removed so the user knows the Playlist needs to be approved again.
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Entries:  The Entries window shows the Reservations in the Playlist and the order that they will play.  If there are Reservations  that are in conflict with items immediately adjacent to them, a red flag ([[File:New_red_flag_button.JPG]]) will appear.  This indicates that the Reservations should be separated, if possible.
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The functions available through the buttons immediately above the Entries pane are:
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[[File:New_properties_button.JPG]]- To see more detail about a Playlist Reservation, select it and click the properties button, or by double clicking the Playlist Reservation. 
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[[File:New_move_up_button.JPG]]- The Move Up button is used to move the highlighted Playlist Reservation up in the order of Playlist Reservations.
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[[File:New_move_down_button.JPG]]- The Move Down button is used to move the highlighted Playlist Reservation down in the order of Playlist Reservations.
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Adjacency constraints:  When a Reservation  is selected in the Entries window, any Reservations in the Playlist that will generate an Adjacency constraint will be listed.  To have Ad Manager  change the order of Reservations to remove the conflict, go to the Tools menu and select "Re-shuffle".
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The Filter check box is used to filter the listing of Playlists to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Playlists with particular start dates, end dates, of a certain length, with a certain number of Entries, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
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== Reservations ==
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The Reservations page shows a listing of all Subcontract(Digital) Reservations that have been scheduled to Player Slots on this Player.  Reservations cannot be added to the Player here.
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[[File:New_Player_Reservations.JPG]]
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The functions available through the buttons immediately above the Reservations pane are:
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[[File:New_delete_button.JPG]]- To delete an unpublished Reservation, select the Reservation in the pane and click the Delete button.
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[[File:New_properties_button.JPG]]- To view additional information related to the Reservation, select it and click the Properties button, or double click the Reservation in the list.
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The Filter check box is used to filter the listing of Reservations to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Reservations with particular start dates, end dates, of a certain length, with a Media Item assigned, associated with a particular Contract, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
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== Slot Structure Assignments ==
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The Slot Structure Assignments page displays a list of all [[Slot Structure assignments]] that have been applied to this Player.  Each [[Slot Structure]] will define the Day Parts, Triggers and Player Slots for this Player.
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[[File:New_Player_Slot_Structure_Assignments.JPG]]
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The functions available through the buttons immediately above the Slot Structure Assignments pane are:
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[[File:New_add_button.JPG]]- To assign a Slot Structure to the Player, click the New button. When selected, enter the date this Slot Structure takes effect for this Player, and select the Slot Structure to use.
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[[File:New_delete_button.JPG]]- To delete a Slot Structure Assignment that has not had any scheduling done for this Player,select it and click  the Delete button.
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[[File:New_properties_button.JPG]]- To modify a Slot Structure Assignment for a Slot Structure that has not had any scheduling done for this Player, select it and click the Properties button. Make the appropriate changes to the dates or notes, and click the Save ([[File:New_save_button.JPG]]) button.  The Properties button can also be used to view more detail about a selected Slot Structure Assignment.
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The Filter check box is used to filter the listing of Slot Structure Assignments to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Slot Structure Assignments with particular start dates, end dates, in effect dates, assigned, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
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== Triggers ==
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The Triggers page provides a listing of all Triggers that have been created when defining the Slot Structure.  Triggers cannot be added nor should they be removed or edited from this screen. To change Triggers, it must be done by creating a new Slot Structure and applying it to the Player.
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[[File:New_Player_Triggers.JPG]]
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The Triggers screen shows the details of all Triggers that have been assigned to a Player. It will show when they were active, the Frame they are scheduled for, the Name of the Trigger, the maximum loop length for this Trigger, the duration that this Trigger covers over the course of the day, and the frequency of plays that can be expected for a campaign scheduled to this Trigger.
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The functions available through the buttons immediately above the Triggers pane are:
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[[File:New_properties_button.JPG]] - To view more details about the Trigger, select it in the list and click the Properties button.
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The Filter check box is used to filter the listing of  Triggers  to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see  Triggers with particular Active from dates, Active to dates, only those that are Active, associated with a particular Frame, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.
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== User Fields ==
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For more information on the User fields page, [[User fields page|click here]].

Latest revision as of 15:01, 25 November 2015

In Ad Manager Digital (1), users can identify their digital inventory. This inventory is located under a Site as "Players". Each Player in Ad Manager links to a Player/Output combination in [Scala] Content Manager.

Contents

Attachments

For more information on the Attachments page, click here

Categories

The Categories Page maintains a listing of all items that have been specified as positive conditions or restrictions at a Player. Site conditions and restrictions are inherited by each Player and are shown in this window.

Items in the Conditions box on the left side of the screen are considered to be positive attributes for this Player. Items in the Restrictions box on the right side of the screen are considered to be negative attributes.

New Player Categories.JPG

The functions available through the buttons immediately above the Categories pane are:

New add button.JPG- Add a new Condition or Restriction to the Player. To add a new condition (positive attribute), select the New add button.JPG above the left box. To add a restriction (negative attribute), select the New add button.JPG above the right box.

New delete button.JPG- Delete the selected Condition or Restriction from the Player. To remove a condition (positive attribute), select the New delete button.JPG above the left box. To remove a restriction (negative attribute), select the New delete button.JPG above the right box.

For additional information on the buttons that appear at the top of the window, click here. For information on the menu items that appear under the Tools menu, click here.

If the word "Yes" appears in either Inherited column, this indicates that the condition or restriction has been set at the Site level, and it applies to all Players at the Site. Site Conditions or Restrictions cannot be deleted from the Player. It must be done at the Site Categories page.

Classification

The Classification Page is used to assign specific characteristics to a Player. These Player classifications can be used when scheduling Players to Subcontracts (Digital) by specifying the target classification.

New Player Classification.JPG

The functions available through the buttons immediately above the Classification pane are:

New properties button.JPG- The properties button is used to select a classification value for the classification item currently selected.

For additional information on the buttons that appear at the top of the window, click here. For information on the menu items that appear under the Tools menu, click here.

The pane in the bottom portion of the screen shows each of the classification categories that have been set up (for information on adding Classification Categories, see Custom Classifications).

To enter a value, double click on the classification, and select the value from the list. If the value is not on the list, it must be added from the Classifications Table (for information on adding Classification Values, see Custom Classifications).

Day Parts

The Day Parts page provides a listing of all Day Parts that have been created when defining the Slot Structure. Day Parts cannot be added, nor should they be eddited or removed from this screen. To change Day Parts, it must be done by creating a new Slot Structure and applying it to the Player.

New Player Day Parts.JPG

The Day Parts screen shows the details of all Day Parts that have been assigned to a Player. It will show when they were active, the Frame they are scheduled for, the Name of the Day Part, the maximum loop length for this Day Part, the duration that this Day Part covers over the course of the day, and the frequency of plays that can be expected for a campaign scheduled to this Day Part.

The functions available through the buttons immediately above the Day Parts pane are:

[[File:New_properties_button.JPG] To view more details about the Day Part, select it in the list and click the Properties button, or double click it in the list.

The Filter check box is used to filter the listing of Day Parts to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Day Parts with particular active from/active to dates, associated with a particular Frame, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Details

The Details page shows the basic information about the Player.

New Player Details.JPG


For information on the buttons that appear at the top of the window, click here. For information on the menu items that appear under the Tools menu, click here.

Fill in the appropriate information for each field. Select the appropriate item from any of the drop down lists (in the New dropdown button.JPG boxes) or enter the information if it is not present.

Fields

Name: This is the name of the Player as it appears in Scala Content Manager. This name must match in order for data to be transferred between the two systems.

Output: This is the output number of the Player as it appears in Scala Content Manager. This name must match in order for data to be transferred between the two systems.

Description: This is where a desired descriptive name of the player by which it can be referred is entered. This can be the same or different from the Name field.

Area: This is where users specify the predetermined geographic area where this Player is located. Selecting an Area from the list associates the Player with a Market.

Screens: This is the number of screens that are controlled by the Player/Output.

Exceptions

This page shows any issues that may have occurred at the Player. This list can be manually populated in order to provide a history of any issues. As well, a list of Player Exceptions can be displayed on a Digital Proof of Play report.

New Player Exceptions.JPG

The functions available through the buttons immediately above the Player Exception pane are:

New add button.JPG- Add a new exception for this Player. Click the New button and choose either "New" to create a new Exception or "Select" to pick from an existing list of Player Exceptions. When "New" is chosen, a window will appear to enter the information about the issue that occurred.

New Player Exceptions New.JPG


Fields

Description: Enter a description to identfy the Exception From: Enter the date and time that the Exception started To: Enter the date and time that the Exception ended Reported on: Enter the date the Exception was reported. By: Enter the identity of the person who reported the Exception Details: This is a free form area where additional information may be entered concering the Exeption.

When "Select" is chosen, a Filter window will appear to enter criteria to find the existing one.

New Player Exceptions Select.JPG


New delete button.JPG- Delete an exception for this Player. Select the item, and click the Delete button.

New properties button.JPG- Open the document or File item. Select the item and click the properties button.

The Filter check box is used to filter the listing of Player Exceptions to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Player Exceptions with particular start dates, end dates, descriptions, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Inactivity

The Inactivity Page maintains a history of all dates that a Site or Player has been/will be inactive.

New Player Inactivity.JPG

The functions available through the buttons immediately above the Inactivity pane are:

New add button.JPG- To add an inactivity, click the New button. When selected, a screen will appear to enter the reason for the inactivity, the date range the Player will be inactive, and any other notes that need to be maintained about this inactive time frame.

New delete button.JPG- To delete an inactivity period from the list, select it and click on the Delete button. A Site Inactivity cannot be deleted from the Player. It must be done at the Site Inactivity page.

New properties button.JPG- To modify an inactivity period, select it and click the Properties button. Make the appropriate changes to the dates or notes, and click the Save (New save button.JPG) button.

For additional information on the buttons that appear at the top of the window, click here. For information on the menu items that appear under the Tools menu, click here.

Inactivity items with a "Yes" in the Site column indicate they are Site inactivities and affect all Players at the Site.

The Filter check box is used to filter the listing of Inactivity periods to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Inactivity periods with particular start dates, end dates, durations, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Indoor Maps

The Indoor Maps page is used to specify the location of the Player on maps that are used to display the location of indoor or place based media. A new map cannot be imported from the Indoor Map page; users can only select an existing map on which to position the Player. To import a new map, it must be done from the Indoor Maps database.

New Player Indoor Maps.JPG


The functions available through the buttons immediately above the Indoor Map pane are:

New add button.JPG- To add an Indoor Map, click the New button. When selected, a screen will appear asking for the Place from which to load the map. Enter the filter criteria, click OK, select the map to be loaded and click OK again.

New Player Indoor Maps Details.JPG

When the map of the Place is displayed, in order to identify the position of the Player, click the Set Coordinates button(New set coordinates button.JPG). Move the cursor to the desired location on the map and click. The player location will be marked with a "[" icon. To rotate the icon counterclockwise enter the desired amount to rotate it in the Angle (Degrees) box. Once the Player is positioned and a Name has been entered, click the Save and Close button.

To identify this map as the Default one, click the Tools menu and select "Make Default".

New delete button.JPG- To delete an Indoor Map from the list, select it and click on the Delete button.

New properties button.JPG- To modify an Indoor Map, select it and click the Properties button. Make the appropriate changes and click the Save (New save button.JPG) button.

Line of Sight

Ad Manager allows users to establish line of sight relationships between Players. When the scheduling of Reservations is done to Players that have a line of sight relationship Ad Manager will automatically check those Players to ensure there are no Advertiser or Category conflicts.

New Player Line of Sight.JPG

The functions available through the buttons immediately above the Line Of Sight pane are:

New add button.JPG- To add a new line of sight relationship between the current Player and another, click the New button. Enter search criteria to filter for the other Player(s) and click <OK>. Select the Player(s) from the list and click <OK>. Ad Manager automatically enters the inverse relationship between the two Players.

New delete button.JPG- To delete a line of sight relationship, select the Player(s) in the pane and click the Delete button. Ad Manager automatically deletes the inverse relationship between the two Players.

New properties button.JPG- To view information related to the Player that is in line of sight, select it and click the Properties button.

For additional information on the buttons that appear at the top of the window, click here. For information on the menu items that appear under the Tools menu, click here.

The Filter check box allows you to filter the listing of Players in line of sight to show only those that meet a certain criteria. When selected, a filter screen will appear, in which to enter criteria to choose to see Players related to a particular market, area, facing a particular way, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Map

The Player Map Page allows the Player to be viewed on a map and to edit the latitude and longitude information for the Player (this allows users to position a Player on a Site in a different position than the other Players associated with it) directly on the map.

New Player Map.JPG

Tool buttons specific to the Player Map Page:

New zoom in.JPG- Click the Zoom In button, then click on the map to see the map zoomed in twice as close as before, centered where the map was clicked. By holding the left mouse button down and dragging the mouse, a box is drawn on the map. Release the left mouse button and Ad Manager will zoom into the specified area.

New zoom out button.JPG- Click the Zoom Out button, then click on the map to see the map zoomed out twice as much as before, centered where the map was clicked. By holding the left mouse button down and dragging the mouse, a box is drawn on the map. Release the left mouse button and Ad Manager will shrink the map to the size specified by the box.

New pan button.JPG- The Pan button is used to move the map to see different areas not visible on the screen. Click the Pan button, put your mouse over the map, hold down the left mouse button and drag the mouse. The map will move with the Pan tool; release the mouse button and Ad Manager will draw the new area of the map.

New label map button.JPG- The Label Map Feature button is used to click on an item on the map, and have Ad Manager automatically label it. Click the Label Map Feature button, then click on the map where the label is required and the label will appear. Note: Prior to using this button, it is suggested that users ensure that the labelling features of the Map Layers have been set up under Tools>Options>Map Layers in Ad Manager's main Explorer Window. Note: Labels cannot be moved once they are added to the map. To remove the labels, click the Tools Menu and select "Clear Labels". Ad Manager will remove all labels that do not have the "Auto-Label" check box active on the map layer.

New set lat long button.JPG- The Set the Latitude/Longitude of the Player buttonl is used to "geocode" your Player quickly, easily and accurately. Using the other tools, find the correct location of this Player on the map, select this button and click on the appropriate spot on the map. Ad Manager will automatically update the latitude and longitude of this Player, and place a symbol there, indicating this is where the Player is located.

New centre button.JPG- The Center the Map on this Player is used to reposition the map with this Player centered.

For additional information on the buttons that appear at the top of the window, click here. For information on the menu items that appear under the Tools menu, click here.

Fields

Center - This displays the latitude and longitude co-ordinates at the center of the map currently visible.

Latitude - The latitude is how many degrees north (positive value) or south (negative value) of the equator the Player is.

Longitude - The longitude is how many degrees east (negative value) or west (positive value) of the Prime Meridian the Player is.

Zoom Distance - The zoom distance is the distance (in miles) across the width of the map.

Notes

For more information on the Notes page, click here.

Player Slots

The Player Slots page provides a listing of all saleable advertising opportunities that have been created when defining the Slot Structure. Player Slots are single Day Parts, Day Parts that have been combined so they can be sold as a unit, or they can be Triggers. A Player Slot is what is sold, and what is ultimately scheduled on a Subcontract (Digital). Player Slots cannot be added, edited or removed from this screen. If you wish to change Player Slots, this must be done by creating a new Slot Structure and applying it to the Player.

New Player Player Slots.JPG

The Player Slots screen shows the details of all Player Slots that have been assigned to a Player. It will show when they were active, the Frame they are scheduled for, the Name of the Player Slot, the maximum loop length for this Player Slot, the duration that this Player Slot covers over the course of the day, and the frequency of plays that can be expected for a campaign scheduled to this Player Slot.

The functions available through the buttons immediately above the Player Slots pane are:

New properties button.JPG - To view more details related to a particular Player Slot, select it in the list and click the Properties button; or double click the Player Slot in the list.

The Filter check box is used to filter the listing of Player Slots to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Player Slots with particular active from/active to dates, associated with a particular Frame, available, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Playlists

The Playlists page displays a listing of all Playlists that are to be send to Scala Content Manager. Each Playlist contains all Reservations that will play as part of a loop for the date range specified. Every time a new Reservation is scheduled to a Player, Ad Manager modifies all affected Playlists automatically.

New Player Playlists.JPG

The listing of Playlists shows information about when a Playlist will start playing, when it will stop playing and the Frame and Day Part affected. The list will also display the number of items that are scheduled to play in the loop, as well as the amount of time the loop will take to play once. Playlists cannot be added or deleted from here.

The functions available through the buttons immediately above the Playlists pane are:

New properties button.JPG - To view more details related to a particular Playlist, select it in the list and click the Properties button; or double click the Playlist in the list.


New Player Playlists Details.JPG

The Playlist screen is used to view the Reservations that are to play for the selected time frame, as well as to determine the order of play.

Fields

Loop Structure: The user can assign a Loop Structure to a Playlist. Doing so will have the Reservations play in a specific order, based on the Loop Segment assigned to each item on a Subcontract (Digital). To apply a loop structure, select it from the list of Loop Structures, go to the Tools menu and click "Apply Loop Structure".

Auto-shuffle: This feature is used to randomize the Playlist each time through the loop.

Sequence approved: This is used to mark that the Playlist has been reviewed and put into the desired order. If a new item is scheduled to the Playlist, the Sequence approved is removed so the user knows the Playlist needs to be approved again.

Entries: The Entries window shows the Reservations in the Playlist and the order that they will play. If there are Reservations that are in conflict with items immediately adjacent to them, a red flag (New red flag button.JPG) will appear. This indicates that the Reservations should be separated, if possible.

The functions available through the buttons immediately above the Entries pane are:

New properties button.JPG- To see more detail about a Playlist Reservation, select it and click the properties button, or by double clicking the Playlist Reservation.

New move up button.JPG- The Move Up button is used to move the highlighted Playlist Reservation up in the order of Playlist Reservations.

New move down button.JPG- The Move Down button is used to move the highlighted Playlist Reservation down in the order of Playlist Reservations.

Adjacency constraints: When a Reservation is selected in the Entries window, any Reservations in the Playlist that will generate an Adjacency constraint will be listed. To have Ad Manager change the order of Reservations to remove the conflict, go to the Tools menu and select "Re-shuffle".

The Filter check box is used to filter the listing of Playlists to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Playlists with particular start dates, end dates, of a certain length, with a certain number of Entries, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Reservations

The Reservations page shows a listing of all Subcontract(Digital) Reservations that have been scheduled to Player Slots on this Player. Reservations cannot be added to the Player here.

New Player Reservations.JPG

The functions available through the buttons immediately above the Reservations pane are:

New delete button.JPG- To delete an unpublished Reservation, select the Reservation in the pane and click the Delete button.

New properties button.JPG- To view additional information related to the Reservation, select it and click the Properties button, or double click the Reservation in the list.

The Filter check box is used to filter the listing of Reservations to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Reservations with particular start dates, end dates, of a certain length, with a Media Item assigned, associated with a particular Contract, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Slot Structure Assignments

The Slot Structure Assignments page displays a list of all Slot Structure assignments that have been applied to this Player. Each Slot Structure will define the Day Parts, Triggers and Player Slots for this Player.

New Player Slot Structure Assignments.JPG

The functions available through the buttons immediately above the Slot Structure Assignments pane are:

New add button.JPG- To assign a Slot Structure to the Player, click the New button. When selected, enter the date this Slot Structure takes effect for this Player, and select the Slot Structure to use.

New delete button.JPG- To delete a Slot Structure Assignment that has not had any scheduling done for this Player,select it and click the Delete button.

New properties button.JPG- To modify a Slot Structure Assignment for a Slot Structure that has not had any scheduling done for this Player, select it and click the Properties button. Make the appropriate changes to the dates or notes, and click the Save (New save button.JPG) button. The Properties button can also be used to view more detail about a selected Slot Structure Assignment.

The Filter check box is used to filter the listing of Slot Structure Assignments to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Slot Structure Assignments with particular start dates, end dates, in effect dates, assigned, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

Triggers

The Triggers page provides a listing of all Triggers that have been created when defining the Slot Structure. Triggers cannot be added nor should they be removed or edited from this screen. To change Triggers, it must be done by creating a new Slot Structure and applying it to the Player.

New Player Triggers.JPG

The Triggers screen shows the details of all Triggers that have been assigned to a Player. It will show when they were active, the Frame they are scheduled for, the Name of the Trigger, the maximum loop length for this Trigger, the duration that this Trigger covers over the course of the day, and the frequency of plays that can be expected for a campaign scheduled to this Trigger.

The functions available through the buttons immediately above the Triggers pane are:

New properties button.JPG - To view more details about the Trigger, select it in the list and click the Properties button.

The Filter check box is used to filter the listing of Triggers to show only those that meet a certain criteria. When selected, a filter screen will appear, to enter criteria in order to see Triggers with particular Active from dates, Active to dates, only those that are Active, associated with a particular Frame, etc. When a filter is active, a check mark will appear in the filter box. To clear the filter and see all records, click on Filter, then the Clear button on the Filter screen, followed by the OK button.

User Fields

For more information on the User fields page, click here.