Difference between revisions of "Slot Structure"

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== What is a Slot Structure? ==
 
== What is a Slot Structure? ==
The Slot Structure is used to define how your digital network will be set up.  Each Player in Ad Manager is assigned to a Slot Structure, and based on the setup of your Slot Structure, it will identify all the advertising opportunities your company has to sell.
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The Slot Structure is used to define how a digital network will be set up for sale.  Each Player in Ad Manager is assigned to a Slot Structure, and based on the setup of the Slot Structure, it will identify all the advertising opportunities the Player has to sell.
  
 
To create a new Slot Structure, go to the Players folder in the Tree View and click All Slot Structures.  Go to the File menu and click New, Slot Structure, or right click in the Detail View and click New.
 
To create a new Slot Structure, go to the Players folder in the Tree View and click All Slot Structures.  Go to the File menu and click New, Slot Structure, or right click in the Detail View and click New.
  
Need image
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[[File:New_New_Slot_Structure.JPG]]
  
When creating a Slot Structure, you can define the Name you wish to give this Slot Structure so you can assign it to Players as appropriate.
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When creating a Slot Structure, define the Name to give this Slot Structure so it can be assigned to Players as appropriate.
  
 
== Selecting the Channel and Frame to Control ==
 
== Selecting the Channel and Frame to Control ==
The Channel identifies the Scala Content Manager channel that this particular Slot Structure uses.  To select a Content Manager channel, click the ellipses ([[File:New_ellipsis.JPG]]), select the desired channel and click OK.
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The Channel identifies the Scala Content Manager Channel that this particular Slot Structure will use.  To select a Content Manager channel, click the ellipsis ([[File:New_ellipsis.JPG]]), select the desired Channel and click OK.
  
Once you have selected your channel, you can choose which Frame you wish to create your advertising opportunities for.  Click the New button [[File:New_add_button.JPG]] in the Frame window to see a list of all Frames that have been marked as Controlled by Ad Manager. If you do not see the frame you wish to set up on the list, check your Channel definition in Scala Content Manager and make sure the Frame has been marked as Controlled by Ad Manager.
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Once the Channel is selected, choose which Frame to create the advertising opportunities (Slots) for.  In the Frame pane Ad Manager will display the Frames that have been marked in Scala Content Manager as <Controlled by Ad Manager>. If the Frame to be set up is not on the list, check the Channel definition in Scala Content Manager and make sure the Frame has been marked as <Controlled by Ad Manager>.
  
== Setting up Day parts ==
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The Default Playlist field is used to identify a Default Playlist that has been created in Scala Content Manager which will play on the Player(s) when there is no Ad Manager Playlist(s)to playThis will assist in preventing the screens "going black" when there is nothing to playClick the ellipsis ([[File:New_ellipsis.JPG]]), select the desired Playlist from the list (need image) and click OK.
After you have selected the Frame you wish to set up, you can create any Day parts you wish to  set upNote that you should create the smallest time frames that you will sell - these can be aggregated into larger blocks of time for sale later in this process.   
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If you do not wish to have any Day Parts, you can leave the default Day part of "All Day".  This represents a full 24 hour period.  Double click on the Day part and enter the maximum Loop length you wish to have - this can be entered as the number of seconds, or as minutes:seconds.  You can also set the Default playlist for when nothing is scheduled, then click OK.
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The functions available through the buttons immediately above the Frame pane are:
  
If you wish to set up Day parts, go to the Day parts window, and double click the "All Day" Day part.  
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[[File:New_add_button.JPG]]) - Click the New button to add a Frame or Audio Track.  This is used by users who do not already have Scala Content Manager set up with Channels and Players.  Once Ad Manager and Scala Content Manager are linked, these Frames will be identified as being controlled by Ad Manager. 
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Select either Frame or Audio Track and in the next window enter a name for the Frame and select a Default Playlist, if desired.
  
Need image
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[[File:New_Slot_Structure_Frame.JPG]]
  
Change the name of the "All Day" Day part to become one of the time frames you wish to set upEnter the maximum Loop length you wish to have - this can be entered as the number of seconds, or as minutes:seconds.   
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[[File:New_delete_button.JPG]] - Click the Delete button to delete a selected Frame.   
  
Double click the Times displayed (for the All Day Day part, this will be 12:00:00 AM - 12:00:00 PM). Enter the new start time and end time in the format hour:minutes:secondsTimes may be entered in 12 or 24 hour clock format, or they can be suffixed with an A (AM) or a P(PM)Click OK.
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[[File:New_properties_button.JPG]] - Click the Properties button to view or modify details about the selected Frame.
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== Setting up Day Parts ==
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Once the Frame is selected, create any Day Parts that will be used to sell periods of time during the dayNote: Create the smallest time frames that will be sold - these can be aggregated into larger blocks of time for sale later in this process.   
  
You can also specify a Default playlist for this Day partThis will only play if nothing is scheduled to play at the affected players.  To add a Default playlist, click the ellipsis ([[File:New_ellipsis.JPG]]) to see a list of Scala Content Manager playlistsSelect the desired playlist and click OK.
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If  not selling by Day Parts, leave the default Day Part of "All Day".  This represents a full 24 hour period.  Double click on the Day Part and enter the maximum Loop length for the Day Part - this can be entered as the number of seconds, or as minutes:secondsIf desired, set the Default playlist for the Day Part, that will play when nothing is scheduled, then click OKTo randomize the Playlist each time it cycles through the Reservations, click the Auto-shuffle checkbox.
  
If you are selling another part of the day with the same Loop length, and this new time frame will ALWAYS be sold with the one you have entered, you can add the additional Time(s) as appropriate.  If the Loop length is different for the time fame you wish to enter next, or if the time frame may or may not be sold with this time frame, you will need to enter a new Day part.
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To set up Day Parts, go to the Day Parts pane, and double click the "All Day" Day Part.  
  
To add a new Day part, click New button ([[File:New_add_button.JPG]]).  Follow the steps above to create the Day part.
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[[File:New_Slot_Structure_Day_Parts.JPG]]
  
=== Setting up Triggers ===
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Change the name of the "All Day" Day Part to become one of the time frames to be set up (e.g. Morning, Afternoon, Evening, etc.).  Enter the maximum Loop length for the Day Part - this can be entered as the number of seconds, or as minutes:seconds.
Ad Manager also allows you to manage the sale of advertising in situations where an action onsite will start an advertising playlist. An example of this would be clicking a button or lifting the handle at a gas/petrol station.
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Need image
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Double click the Times displayed (for the All Day Day Part, this will be 12:00:00 AM - 12:00:00 PM).  Enter the new start time and end time in the format hour:minutes:seconds.  Times may be entered in 12 or 24 hour clock format, or they can be suffixed with an A (AM) or a P(PM).  Click OK.
  
To add a new Trigger, click New button ([[File:New_add_button.JPG]]).  Enter the name of the trigger you wish to set upEnter the maximum Loop length you wish to have - this can be entered as the number of seconds, or as minutes:seconds.    You also need to enter the expected number of times you expect this Trigger playlist to play for the day (an average number of plays per Player), as this will affect predicted Frequency numbers.
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If desired, specify a Default playlist for this Day Part.  This will only play if nothing is scheduled to play at the affected Players.  To add a Default playlist, click the ellipsis ([[File:New_ellipsis.JPG]]) to see a list of Scala Content Manager playlistsSelect the desired playlist and click OK.
  
You can also specify a Default playlist for this Trigger.  This will only play if nothing is scheduled to play at the affected players.  To add a Default playlist, click the ellipsis ([[File:New_ellipsis.JPG]]) to see a list of Scala Content Manager playlists.  Select the desired playlist and click OK.
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To randomize the Playlist each time it cycles through the Reservations, click the Auto-shuffle checkbox.
  
You can also choose to randomize the playlist by clicking the Auto-shuffle checkbox.
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If selling another part of the day with the same Loop length, and this new time frame will ALWAYS be sold with the one already entered, add the additional Time(s) as appropriate by clicking the New button.  
  
=== Setting up Slots ===
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[[File:New_Slot_Structure_Day_Parts_time.JPG]] 
  
The Slot is the end product of all the work done on the Slot Structure. This is where you define each advertising opportunity for Players with this Slot Structure.
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If the Loop length is different for the new time frame to be entered, or if the time frame may or may not be sold with this time frame, a new Day Part must be added.
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To add a new Day part, click New button ([[File:New_add_button.JPG]]).  Follow the steps above to create the Day Part.  Continue until all required Day Parts have been created.
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== Setting up Triggers ==
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Ad Manager also allows the management of the sale of advertising opportunities in situations where an action on-site will start an Playlist of Ads. An example of this would be clicking a button or lifting the handle at a gas/petrol station.
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[[File:New_Slot_Structure_Trigger.JPG]]
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To add a new Trigger, click New button ([[File:New_add_button.JPG]]).  Enter the name of the Trigger to be created.  Enter the maximum Loop length the Trigger is to have - this can be entered as the number of seconds, or as minutes:seconds. Enter the expected number of times this Trigger Playlist is expected to play for the day (an average number of plays per Player), as this will affect predicted Frequency numbers.
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If desired, specify a Default playlist for this Trigger.  This will only play if nothing is scheduled to play at the affected Players.  To add a Default playlist, click the ellipsis ([[File:New_ellipsis.JPG]]) to see a list of Scala Content Manager playlists.  Select the desired playlist and click OK.
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To randomize the Playlist each time it cycles through the Reservations, click the Auto-shuffle checkbox.
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== Setting up Slots ==
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The Slot is the end product of all the work done on the Slot Structure. This is where users define each advertising opportunity for Players that will have this Slot Structure assigned.
  
 
To add a Slot, click the New button ([[File:New_add_button.JPG]])
 
To add a Slot, click the New button ([[File:New_add_button.JPG]])
  
Need image
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[[File:New_Slot_Structure_Slot.JPG]]
  
You can enter the Name of the Slot that is for sale.  This name will appear on reports to the client, so it should be descriptive enough to make sense about what they are buying.
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Enter the Name of the Slot that is for sale.  This name will appear on reports to the client, so it should be descriptive enough to make sense as to what they are buying.
  
You can select the Frame that you are creating the Slot for, as well as the Kind of Slot you are creating - a Day Part slot or a Trigger slot.
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Select the Frame for which the Slot is being created, as well as the Kind of Slot that is being created - a Day Part Slot or a Trigger Slot.
  
If you are creating a Day Part Slot, you can select all of the Day Parts that build the Slot you are SellingIf you are, for example, creating an "All Day" slot in a scenario where there are multiple smaller Day Parts, each of these Day Parts would be selected.  If you have only one Day Part (the "All Day" Day Part), then you would select that Day Part.  Once you have selected all the Day parts that make up this Slot, click OK.  Repeat the process for each Day Part that your company sells.
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If creating a Day Part Slot, select all of the Day Parts that build the Slot to be soldFor example, creating an "All Day" Slot in a scenario where there are multiple smaller Day Parts, each of these Day Parts would be selected.  If there is only one Day Part (the "All Day" Day Part), select that Day Part.  Once all the Day parts have selected that make up this Slot, click OK.  Repeat the process for each Day Part Slot that will be sold.
  
If you are creating a Trigger Slot, you can select all of the Triggers that build the Slot you are Selling.  Once you have selected all the Triggers that make up this Slot, click OK.  Repeat the process for each Trigger that your company sells.
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If creating a Trigger Slot, select all of the Triggers that build the Slot to be sold.  Once all the Triggers have been selected that make up this Slot, click OK.  Repeat the process for each Trigger Slot that will be sold.
  
 
== Assigning a Slot Structure to Players ==
 
== Assigning a Slot Structure to Players ==
To assign a Slot Structure to a Player, go to a list of Players.  Highlight the Players you wish to assign this Slot Structure to, right click and select "Assign Slot Structure". Enter the date that this Slot Structure will take effect at these Players, and select the desired Slot structure.  Click OK.
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To assign a Slot Structure to a Player, go to a list of Players.  Select the Player(s) that will be assigned this Slot Structure, right click and select "Assign Slot Structure". Enter the date that this Slot Structure will take effect at these Players, and select the desired Slot structure.  Click OK.
  
Note that if you have any scheduling at Players on an old Slot Structure past this Starting on date, you will need to modify the campaigns as they will not play.
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Note that if there is any Reservations scheduled to Players past this "Starting on" date, that have an old Slot Structure currently assigned, the Reservations will need to be modified as they will not play.
  
 
== Changing a Slot Structure ==
 
== Changing a Slot Structure ==
If you wish to change a Slot Structure, best practice dictates creating a new one.
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To change a Slot Structure, best practice dictates creating a new one.

Latest revision as of 14:32, 19 August 2013

Contents

What is a Slot Structure?

The Slot Structure is used to define how a digital network will be set up for sale. Each Player in Ad Manager is assigned to a Slot Structure, and based on the setup of the Slot Structure, it will identify all the advertising opportunities the Player has to sell.

To create a new Slot Structure, go to the Players folder in the Tree View and click All Slot Structures. Go to the File menu and click New, Slot Structure, or right click in the Detail View and click New.

New New Slot Structure.JPG

When creating a Slot Structure, define the Name to give this Slot Structure so it can be assigned to Players as appropriate.

Selecting the Channel and Frame to Control

The Channel identifies the Scala Content Manager Channel that this particular Slot Structure will use. To select a Content Manager channel, click the ellipsis (New ellipsis.JPG), select the desired Channel and click OK.

Once the Channel is selected, choose which Frame to create the advertising opportunities (Slots) for. In the Frame pane Ad Manager will display the Frames that have been marked in Scala Content Manager as <Controlled by Ad Manager>. If the Frame to be set up is not on the list, check the Channel definition in Scala Content Manager and make sure the Frame has been marked as <Controlled by Ad Manager>.

The Default Playlist field is used to identify a Default Playlist that has been created in Scala Content Manager which will play on the Player(s) when there is no Ad Manager Playlist(s)to play. This will assist in preventing the screens "going black" when there is nothing to play. Click the ellipsis (New ellipsis.JPG), select the desired Playlist from the list (need image) and click OK.

The functions available through the buttons immediately above the Frame pane are:

New add button.JPG) - Click the New button to add a Frame or Audio Track. This is used by users who do not already have Scala Content Manager set up with Channels and Players. Once Ad Manager and Scala Content Manager are linked, these Frames will be identified as being controlled by Ad Manager. Select either Frame or Audio Track and in the next window enter a name for the Frame and select a Default Playlist, if desired.

New Slot Structure Frame.JPG

New delete button.JPG - Click the Delete button to delete a selected Frame.

New properties button.JPG - Click the Properties button to view or modify details about the selected Frame.

Setting up Day Parts

Once the Frame is selected, create any Day Parts that will be used to sell periods of time during the day. Note: Create the smallest time frames that will be sold - these can be aggregated into larger blocks of time for sale later in this process.

If not selling by Day Parts, leave the default Day Part of "All Day". This represents a full 24 hour period. Double click on the Day Part and enter the maximum Loop length for the Day Part - this can be entered as the number of seconds, or as minutes:seconds. If desired, set the Default playlist for the Day Part, that will play when nothing is scheduled, then click OK. To randomize the Playlist each time it cycles through the Reservations, click the Auto-shuffle checkbox.

To set up Day Parts, go to the Day Parts pane, and double click the "All Day" Day Part.

New Slot Structure Day Parts.JPG

Change the name of the "All Day" Day Part to become one of the time frames to be set up (e.g. Morning, Afternoon, Evening, etc.). Enter the maximum Loop length for the Day Part - this can be entered as the number of seconds, or as minutes:seconds.

Double click the Times displayed (for the All Day Day Part, this will be 12:00:00 AM - 12:00:00 PM). Enter the new start time and end time in the format hour:minutes:seconds. Times may be entered in 12 or 24 hour clock format, or they can be suffixed with an A (AM) or a P(PM). Click OK.

If desired, specify a Default playlist for this Day Part. This will only play if nothing is scheduled to play at the affected Players. To add a Default playlist, click the ellipsis (New ellipsis.JPG) to see a list of Scala Content Manager playlists. Select the desired playlist and click OK.

To randomize the Playlist each time it cycles through the Reservations, click the Auto-shuffle checkbox.

If selling another part of the day with the same Loop length, and this new time frame will ALWAYS be sold with the one already entered, add the additional Time(s) as appropriate by clicking the New button.

New Slot Structure Day Parts time.JPG

If the Loop length is different for the new time frame to be entered, or if the time frame may or may not be sold with this time frame, a new Day Part must be added.

To add a new Day part, click New button (New add button.JPG). Follow the steps above to create the Day Part. Continue until all required Day Parts have been created.

Setting up Triggers

Ad Manager also allows the management of the sale of advertising opportunities in situations where an action on-site will start an Playlist of Ads. An example of this would be clicking a button or lifting the handle at a gas/petrol station.

New Slot Structure Trigger.JPG

To add a new Trigger, click New button (New add button.JPG). Enter the name of the Trigger to be created. Enter the maximum Loop length the Trigger is to have - this can be entered as the number of seconds, or as minutes:seconds. Enter the expected number of times this Trigger Playlist is expected to play for the day (an average number of plays per Player), as this will affect predicted Frequency numbers.

If desired, specify a Default playlist for this Trigger. This will only play if nothing is scheduled to play at the affected Players. To add a Default playlist, click the ellipsis (New ellipsis.JPG) to see a list of Scala Content Manager playlists. Select the desired playlist and click OK.

To randomize the Playlist each time it cycles through the Reservations, click the Auto-shuffle checkbox.

Setting up Slots

The Slot is the end product of all the work done on the Slot Structure. This is where users define each advertising opportunity for Players that will have this Slot Structure assigned.

To add a Slot, click the New button (New add button.JPG)

New Slot Structure Slot.JPG

Enter the Name of the Slot that is for sale. This name will appear on reports to the client, so it should be descriptive enough to make sense as to what they are buying.

Select the Frame for which the Slot is being created, as well as the Kind of Slot that is being created - a Day Part Slot or a Trigger Slot.

If creating a Day Part Slot, select all of the Day Parts that build the Slot to be sold. For example, creating an "All Day" Slot in a scenario where there are multiple smaller Day Parts, each of these Day Parts would be selected. If there is only one Day Part (the "All Day" Day Part), select that Day Part. Once all the Day parts have selected that make up this Slot, click OK. Repeat the process for each Day Part Slot that will be sold.

If creating a Trigger Slot, select all of the Triggers that build the Slot to be sold. Once all the Triggers have been selected that make up this Slot, click OK. Repeat the process for each Trigger Slot that will be sold.

Assigning a Slot Structure to Players

To assign a Slot Structure to a Player, go to a list of Players. Select the Player(s) that will be assigned this Slot Structure, right click and select "Assign Slot Structure". Enter the date that this Slot Structure will take effect at these Players, and select the desired Slot structure. Click OK.

Note that if there is any Reservations scheduled to Players past this "Starting on" date, that have an old Slot Structure currently assigned, the Reservations will need to be modified as they will not play.

Changing a Slot Structure

To change a Slot Structure, best practice dictates creating a new one.